Acolyte of Bel Prestige Class
This is an adaptation of the Alienist Prestige Class (PrC) to a more Fiendish flavor, rather than an alien one, as is described on page 21 of CArc, under the adaptation heading. I’ve talked with Jake and made a few changes that better suit my character’s prerogative and background.
|Skills:||Knowledge Planes 8 ranks|
|Spells:||Able to cast a 3rd level summoning spell or higher|
|Special:||Mortals or Non-Devil outsiders must have made a Pact Certain to Bel, Devils are exempt|
Class Skills: (2+Int per level)
Concentration, Gather Information, Knowledge (all, taken individually), Listen, Profession, Spellcraft, Spot.Table 1: The Acolyte of Bel
|Level||BAB||Fort||Ref||Will||Special||Spells per Day / Spells Known|
|1st||+0||+0||+0||+2||Familiar Abilities||+1 level of existing class|
|2nd||+1||+0||+0||+3||Fiendish Sorcery||+1 level of existing class|
|3rd||+1||+1||+1||+3||Fiendish Sorcery||+1 level of existing class|
|4th||+2||+1||+1||+4||Indoctrination||+1 level of existing class|
|5th||+2||+1||+1||+4||Create Pact||+1 level of existing class|
|6th||+3||+2||+2||+5||Extra Summoning||+1 level of existing class|
|7th||+3||+2||+2||+5||Fiendish Sorcery||+1 level of existing class|
|8th||+4||+2||+2||+6||Dyed in Black||+1 level of existing class|
|9th||+4||+3||+3||+6||Timeless Body||+1 level of existing class|
|10th||+5||+3||+3||+7||Fiendish Transcendence||+1 level of existing class|
Levels of Acolyte of Bel stack with levels of any class that provide access to a familiar. Add levels form this class and the class that granted access to the familiar together and refer to the table on page 53 of the players Handbook to determine the familiar’s natural armor, Intelligence, and special abilities. If a character had levels in multiple classes that grant access to a familiar before becoming and Acolyte she must decide to which class to add each level for the purposes of her familiar. This ability does not grant an Acolyte a familiar if she does not already have one.
Fiendish Sorcery (Su):
Your close association with fiends and their forms of magic have strengthened your own understanding of magic. At 2nd level, 3rd level, and 7th level, you may add one additional spell to your spells known list (or to your spell book). Each new spell must be of a level that you can cast, but can be any spell having the fire descriptor or any spell from the schools of enchantment, conjuration(summoning), or necromancy. Thus, you could add fireball (a fire spell) or speak with dead (a necromancy spell) to your 3rd level spells known (even though you are an arcane caster and speak with dead is normally a divine spell), but not lightning bolt (which neither carries the fire descriptor nor belongs to one of the three specified schools). Each time you learn such a spell you incur a penalty, as its knowledge burns your soul. At 2nd level you permanently lose 8 hit points. At 3rd level, your reflex save takes a -2 penalty. At 7th level you suffer a -2 penalty to initiative.
Create Pact Certain (Su):
At fifth level you are trusted enough to forge pacts with other mortals, in the name of Bel. You may only provide services which you are capable of giving yourself and you are bound to provide whatever you promise. The pact cannot be performed in a hallowed area or in full daylight. The process, not including negotiations, takes 1 minute to complete and requires the voluntary cooperation of the consignee. The parchment and associated materials are summoned from Hell, and the pact is made under the power and authority of the Pact Primeval. You can only create Pact Certains with this ability and the pact must be made to Bel, who accepts nothing less than your eternal soul and service in mortal life for payment.
Credit of the damned soul is credited towards your advancement in the fiendish ranks, should you reach them one day.
At 4th level an Acolyte of Bel’s certainty in the power and might of Hell becomes physically manifest, granting 3 hit points and altering the appearance of the Acolyte. The Acolyte gains one of the following features, as determined by the DM: Red Skin, Snake Eyes, the faint odor of Brimstone, or fangs. These physical changes confer no special abilities. The physical changes (along with alterations in your mentality and outlook) do, however, impact your ability to interact with creatures of Good alignment. You suffer a -4 penalty on bluff, diplomacy, and Handle Animal with any good aligned creature or animal.
Dyed in Black
At 8th level an Acolyte of Bel’s stature among fiends and your certainty in the power of hell continues to manifest itself physically. You gain 10 fire resistance, and your appearance continues to change. The Acolyte gains one of the following features, as determined by the DM: Horns, inverted (ungulate) legs and cleft hooves, a barbed tail, or smoldering eyes. These physical changes confer no special abilities. The physical changes (along with alterations in your mentality and outlook) do, however, severely impact your ability to interact with creatures of Good alignment. You suffer a -10 penalty on bluff, diplomacy, and Handle Animal with any good aligned creature or animal.
Timeless Body (Ex)
At 9th level, an Acolyte of Bel learns the secret of immortality. She no longer takes ability penalties for aging and cannot be magically aged (see Table 6-5 page 109 of the PHB). Ability score bonuses from agin still accrue, and any penalties the alienist might have already taken remain in place. An Acolyte is forcibly torn into Hell by soul collectors of Bel when her time is up and she is never seen again.
From 6th level on, an Acolyte of Bel gains one extra spell slot at her highest spell level. This slot can be used only for a summon monster spell. As an Acolyte gains higher level spells the extra slot migrates up to the new highest level.
Fiendish Transcendence (Su)
A 10th level Acolyte of Bel can under go a ritual to become a Fiend. The ritual requires the presence of 3 willing fiends. In the ritual the Acolyte renounces and purges themselves (with the help of the attending fiends) of all oaths, except those which are made by the power of the pact primeval. Oaths whose power exceeds that of the Pact Primeval cannot be broken by this ritual, but they do not stop the transformation. The Acolyte swears, once more, eternal fealty to Bel and is charged with the task of seeking out and slaying or bringing about the destruction of at least 100 Demons each year.
On transforming the Acolyte acquires the outsider type, Baatezu, Lawful, and Evil subtypes. The Acolyte also gains batlike wings, that grant 60’ average flight.
NPCs and Interactions with Acolytes of Bel:
The concept of an Acolyte to a Fiend is hardly a new one. This particular flavor of servitude is somewhat new, however. Bel as of late seems to be interested in acquiring “new blood” into his ranks, which means he’s starting to turn to mortal realms for more direct acquisition of servants instead of having to work through the existing hierarchy. This, of course, is the source of some controversy in the layers of Hell, but so far the Program (as it is called) remains and is run under the justification that Demonic forces seem to be mounting.
Among infernal denizens, Acolytes are regarded depending upon their rank, which is to say that Acolytes that have yet to transcend are treated little better than mortals. Transcended Acolytes are fiends in their own right, of course, but they’re decidedly not in the standard promotion stream. Transcended Acolytes are treated as most unique devils are: with caution until their strength and position becomes clear.
Among mortals, Acolytes are largely unknown except perhaps by those very in tune with the politics of Hell, which might be either cultists or devil-slayers. Among cultists, if they know the extent of Bel’s program, they may exhibit either jealousy, hatred (if they follow a different fiend), or, in rare circumstances, kinship (if they are in a similar situation). Acolytes of Bel are few and far between as of yet, since the Program is new. Followers of Bel, mortal or otherwise, are starting to recognize their worth, however, and they may be the only “safe bet” companions for any individual who might chose to follow this path. Devil-slayers who are aware of this Program are certainly monitoring the situation as best they can. Few know the extent and growth rate of Acolytes of Bel, which worries competing fiends and Devil-slayers alike.