NG Druid 8/Moonspeaker 2
AC 20 (10 + 3 dex – 1 vulnerable + 8 breastplate)
Touch AC 12
Init 7 (3 dex + 2 Shft Inst + 2 Shft drd)
Str 10 Dex 14 (16 with beast spirit) Con 14 Int 10 Wis 20 Cha 6
Fort 13 / Reflex 6 / Will 12
Energy Resist Sonic 10
Feats: Augment Summoning, Alertness, Dreamsight Elite, Shifter Instincts, Shifter Defense (2DR/silver while shifting), Gatekeeper Initiate, Greenbound Summoning
Skills: Knowledge (Nature) 11, (Religion) 4, Spellcraft 7, Concentration 8, Spot 6 (3 + 3 feat, 11 when shifting), Listen 6(3 + 3 feat)
Items: Ring of the Beast, +3 Darkleaf Breastplate, 29,550gp unspent
Spells: 0th 6, 1st, 6, 2nd 5, 3rd 4, 4th 4, 5th 3
Aspect Druid x4 uses
Shifting x2, 7 rounds
Physical Description: 5’7”; broad shouldered, fit, though not necessarily muscular; shoulder length dark brown hair, some braids and dreadlocks; somewhat leonin face, styalized tatoo of half of a black dragon’s head/face on the right side; overall normal shifter hairiness; somewhat tan skin tone.
Gern is a shifter. Gern is a shifter with Dreamsight, the rarest of all shifter traits. Gern is also a druid, and moonspeaker, a member of the spiritual and religious (or as religious as shifter beliefs can be) leaders of his people, mediating the problems and relations of the shifter communities of the Eldeen Reaches of Khorvaire, or at the very least trying to; he’s not very charismatic and would more often than not prefer to just wander the woods in solitude serving as a protector than diplomat.
Gern is also a member of the Gatekeepers, an ancient druidic sect dedicated to keeping the world free of the taint of aberrations. He is one of the few non-orcs part of this militant sect, a fact of which he takes great pride in.
As for his relation to Be’Dawgh Broh, he would deny any sense of comradery between himself and the blink dog. He has only worked (though he views it as forced by his superiors) with Be’Dawgh once, and the experience was less than desirable for Gern.
That is about as much information as he would be willing to reveal to someone who he does not consider friend, and he prefers it that way.
Also his real name is Merrik, something that only few people outside of his immediate family, such as a few close friends and a few other Gatekeepers, know.
For the most part, Gern, like most shifters, prefers to travel light, taking only what he needs and a few, well made, multipurpose items, and simple clothing. Luckily for him, being a druid affords him certain survival techniques and abilities that most others would have to enact through equipment. As such, he can be very self-suficient when he needs to be,, but no one should ever expect garuanteed help from him (not that he won’t help whoever he is traveling with, he just prefers solitude most of the time).
The tatoo on his face he had done to commemorate his entry into the Gatekeepers, seeing it as much an achievement as other members of the sect would. His various braids signify past oaths, tasks and promises yet to be fulfiled, 3 of which represent the oaths that every Gatekeeper makes: to never use any spell that would cause madness, disease, or poison, even against an evil creature.
He’s a quiet fellow for the most part, not really in favor of conversation with others, considering the view some people have towards shifters and druids.